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- /* Memory layout for basic configuration:
- FLASH .isr_vector
- FLASH .text
- FLASH .data
- RAM .data
- RAM .bss
- RAM .heap
- RAM .stack
- */
- ENTRY(Reset_Handler)
- /* define output sections */
- SECTIONS
- {
- /* The startup code goes first into FLASH */
- .isr_vector :
- {
- . = ALIGN(4);
- KEEP(*(.isr_vector)) /* Startup code */
- . = ALIGN(4);
- } >FLASH
- /* The program code and other data goes into FLASH */
- .text :
- {
- . = ALIGN(4);
- *(.text*) /* .text* sections (code) */
- *(.rodata*) /* .rodata* sections (constants, strings, etc.) */
- /* *(.glue_7) */ /* glue arm to thumb code */
- /* *(.glue_7t) */ /* glue thumb to arm code */
- . = ALIGN(4);
- _etext = .; /* define a global symbol at end of code */
- } >FLASH
- /* used by the startup to initialize data */
- _sidata = LOADADDR(.data);
- /* This is the initialized data section
- The program executes knowing that the data is in the RAM
- but the loader puts the initial values in the FLASH (inidata).
- It is one task of the startup to copy the initial values from FLASH to RAM. */
- .data :
- {
- . = ALIGN(4);
- _sdata = .; /* create a global symbol at data start; used by startup code in order to initialise the .data section in RAM */
- *(.data*) /* .data* sections */
- . = ALIGN(4);
- _edata = .; /* define a global symbol at data end; used by startup code in order to initialise the .data section in RAM */
- } >RAM AT> FLASH
- /* Uninitialized data section */
- .bss :
- {
- . = ALIGN(4);
- _sbss = .; /* define a global symbol at bss start; used by startup code */
- *(.bss*)
- *(COMMON)
- . = ALIGN(4);
- _ebss = .; /* define a global symbol at bss end; used by startup code and GC */
- } >RAM
- /* this is to define the start of the heap, and make sure we have a minimum size */
- .heap :
- {
- . = ALIGN(4);
- . = . + _minimum_heap_size;
- . = ALIGN(4);
- } >RAM
- /* this just checks there is enough RAM for the stack */
- .stack :
- {
- . = ALIGN(4);
- . = . + _minimum_stack_size;
- . = ALIGN(4);
- } >RAM
- .ARM.attributes 0 : { *(.ARM.attributes) }
- }
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