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- .. currentmodule:: pyb
- .. _pyb.LCD:
- class LCD -- LCD control for the LCD touch-sensor pyskin
- ========================================================
- The LCD class is used to control the LCD on the LCD touch-sensor pyskin,
- LCD32MKv1.0. The LCD is a 128x32 pixel monochrome screen, part NHD-C12832A1Z.
- The pyskin must be connected in either the X or Y positions, and then
- an LCD object is made using::
- lcd = pyb.LCD('X') # if pyskin is in the X position
- lcd = pyb.LCD('Y') # if pyskin is in the Y position
- Then you can use::
- lcd.light(True) # turn the backlight on
- lcd.write('Hello world!\n') # print text to the screen
- This driver implements a double buffer for setting/getting pixels.
- For example, to make a bouncing dot, try::
- x = y = 0
- dx = dy = 1
- while True:
- # update the dot's position
- x += dx
- y += dy
- # make the dot bounce of the edges of the screen
- if x <= 0 or x >= 127: dx = -dx
- if y <= 0 or y >= 31: dy = -dy
- lcd.fill(0) # clear the buffer
- lcd.pixel(x, y, 1) # draw the dot
- lcd.show() # show the buffer
- pyb.delay(50) # pause for 50ms
- Constructors
- ------------
- .. class:: pyb.LCD(skin_position)
- Construct an LCD object in the given skin position. ``skin_position`` can be 'X' or 'Y', and
- should match the position where the LCD pyskin is plugged in.
- Methods
- -------
- .. method:: LCD.command(instr_data, buf)
- Send an arbitrary command to the LCD. Pass 0 for ``instr_data`` to send an
- instruction, otherwise pass 1 to send data. ``buf`` is a buffer with the
- instructions/data to send.
- .. method:: LCD.contrast(value)
- Set the contrast of the LCD. Valid values are between 0 and 47.
- .. method:: LCD.fill(colour)
- Fill the screen with the given colour (0 or 1 for white or black).
-
- This method writes to the hidden buffer. Use ``show()`` to show the buffer.
- .. method:: LCD.get(x, y)
- Get the pixel at the position ``(x, y)``. Returns 0 or 1.
-
- This method reads from the visible buffer.
- .. method:: LCD.light(value)
- Turn the backlight on/off. True or 1 turns it on, False or 0 turns it off.
- .. method:: LCD.pixel(x, y, colour)
- Set the pixel at ``(x, y)`` to the given colour (0 or 1).
-
- This method writes to the hidden buffer. Use ``show()`` to show the buffer.
- .. method:: LCD.show()
- Show the hidden buffer on the screen.
- .. method:: LCD.text(str, x, y, colour)
- Draw the given text to the position ``(x, y)`` using the given colour (0 or 1).
-
- This method writes to the hidden buffer. Use ``show()`` to show the buffer.
- .. method:: LCD.write(str)
- Write the string ``str`` to the screen. It will appear immediately.
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