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- /*
- pygame - Python Game Library
- Copyright (C) 2000-2001 Pete Shinners
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Pete Shinners
- pete@shinners.org
- */
- #include <Python.h>
- #include <SDL_mixer.h>
- #include <structmember.h>
- /* test mixer initializations */
- #define MIXER_INIT_CHECK() \
- if(!SDL_WasInit(SDL_INIT_AUDIO)) \
- return RAISE(PyExc_SDLError, "mixer system not initialized")
- #define PYGAMEAPI_MIXER_NUMSLOTS 7
- typedef struct {
- PyObject_HEAD
- Mix_Chunk* chunk;
- PyObject *weakreflist;
- } PySoundObject;
- typedef struct {
- PyObject_HEAD
- int chan;
- } PyChannelObject;
- #define PySound_AsChunk(x) (((PySoundObject*)x)->chunk)
- #define PyChannel_AsInt(x) (((PyChannelObject*)x)->chan)
- #ifndef PYGAMEAPI_MIXER_INTERNAL
- #define PySound_Check(x) ((x)->ob_type == (PyTypeObject*)PyMIXER_C_API[0])
- #define PySound_Type (*(PyTypeObject*)PyMIXER_C_API[0])
- #define PySound_New (*(PyObject*(*)(Mix_Chunk*))PyMIXER_C_API[1])
- #define PySound_Play (*(PyObject*(*)(PyObject*, PyObject*))PyMIXER_C_API[2])
- #define PyChannel_Check(x) ((x)->ob_type == (PyTypeObject*)PyMIXER_C_API[3])
- #define PyChannel_Type (*(PyTypeObject*)PyMIXER_C_API[3])
- #define PyChannel_New (*(PyObject*(*)(int))PyMIXER_C_API[4])
- #define PyMixer_AutoInit (*(PyObject*(*)(PyObject*, PyObject*))PyMIXER_C_API[5])
- #define PyMixer_AutoQuit (*(void(*)(void))PyMIXER_C_API[6])
- #define import_pygame_mixer() { \
- PyObject *_module = PyImport_ImportModule(IMPPREFIX "mixer"); \
- if (_module != NULL) { \
- PyObject *_dict = PyModule_GetDict(_module); \
- PyObject *_c_api = PyDict_GetItemString(_dict, PYGAMEAPI_LOCAL_ENTRY); \
- if(PyCObject_Check(_c_api)) {\
- void** localptr = (void**)PyCObject_AsVoidPtr(_c_api); \
- memcpy(PyMIXER_C_API, localptr, sizeof(void*)*PYGAMEAPI_MIXER_NUMSLOTS); \
- } Py_DECREF(_module); } }
- #endif
- static void* PyMIXER_C_API[PYGAMEAPI_MIXER_NUMSLOTS] = {NULL};
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